Monday, September 12, 2011

No Skill…Just Luck

Snakes and Ladders with RPS Logic

Many games, today, no matter the genre, seem to follow the same logic as the classic game of Rock, Paper, Scissors. Rock, Paper, Scissors is based solely on luck. Strategies can be attempted, but unless you can read your opponents mind, it’s all luck. Similarly, the board game Snakes and Ladders, or Chutes and Ladders as it is often referred, is based solely on luck. The player must roll the die and go the indicated number of spaces. If they land at the bottom of a ladder, they “go up” the ladder and skip spaces. If they land at the head of a snake, they must “slide down” and back spaces. There is no skill or strategy involved. The player’s moves are based solely on the number rolled by the die.
            In many board games, with die used to indicate the number of spaces moved, players are eventually asked to make decisions. Whether they are asked to choose between two paths, or if they would like to switch places with an opponents and with which opponent they would like to switch and so on. Snakes and Ladders, however, has no decisions. If you reach the bottom of a ladder, you have to go up. If you reach the top of a snake, you have to go down. It is as simple as that. No exceptions. Neither Rock, Paper, Scissors, nor Snakes and Ladders required skill, endurance, or problem solving. All you need is luck.  

No comments:

Post a Comment